FINISHED MINIGUN PICKUP
Final pass on my minigun animation. I’ve been sitting on this for a while because I forgot to update my website.
Final pass on my minigun animation. I’ve been sitting on this for a while because I forgot to update my website.
Splined my minigun pick up animation.
Streamed working on my minigun pickup at twitch.tv/bugbilly
After Rusy held a lecture for our class and we did a posing challenge together.
6 images 5 minutes to copy each pose.
Worked on my Mixamo Auto Rigger Converter script.
Main Additions
Refined my blocking of my minigun pick up animation.
Streamed working on my minigun pickup at twitch.tv/bugbilly
Streamed working on my minigun pickup at twitch.tv/bugbilly
Streamed working on my minigun pickup at twitch.tv/bugbilly
I haven’t updated my blog in a while but that doesn’t mean I haven’t been working on things.
Here is an update on the script for class.
I downloaded a rig of mixamo.com. My script generates NURBS curves at all the joints, parent constraints to the corresponding joint, and the NURBS curves mimic the joint hierarchy.
Also, I rename the joints to have the “_JNT” suffix added to the end of it. Then I have the NURBS curves mimic the name of the joints but replace “_JNT” with “_CNTRL”
I’m no done but it’s in a good spot at the moment.
Next, I will change the controls to rotate to be in the optimal angle for the rig, change the control size so they are easier to grab them, and create a UI to interact with the script.
My stretch goal is to take the Mixamo keyframes from the joints and bake them onto the controls I have created.
I started working on a script for my last assignment for class.
Currently, I have a set of joints made by hand. The script creates a NURBS circle as the controller and then it parents it to the matching joint.
Next, I want to have the controls rotated the correct way. I also want to place them at the exact spot of the joint (right now I have them in arbitrary positions that are close enough).