FINISHED MINIGUN PICKUP
Final pass on my minigun animation. I’ve been sitting on this for a while because I forgot to update my website.
Final pass on my minigun animation. I’ve been sitting on this for a while because I forgot to update my website.
Splined my minigun pick up animation.
Streamed working on my minigun pickup at twitch.tv/bugbilly
After Rusy held a lecture for our class and we did a posing challenge together.
6 images 5 minutes to copy each pose.
Streamed working on my minigun pickup at twitch.tv/bugbilly
Streamed working on my minigun pickup at twitch.tv/bugbilly
Streamed working on my minigun pickup at twitch.tv/bugbilly
I haven’t updated my blog in a while but that doesn’t mean I haven’t been working on things.
Here is an update on the script for class.
I downloaded a rig of mixamo.com. My script generates NURBS curves at all the joints, parent constraints to the corresponding joint, and the NURBS curves mimic the joint hierarchy.
Also, I rename the joints to have the “_JNT” suffix added to the end of it. Then I have the NURBS curves mimic the name of the joints but replace “_JNT” with “_CNTRL”
I’m no done but it’s in a good spot at the moment.
Next, I will change the controls to rotate to be in the optimal angle for the rig, change the control size so they are easier to grab them, and create a UI to interact with the script.
My stretch goal is to take the Mixamo keyframes from the joints and bake them onto the controls I have created.
I started working on a script for my last assignment for class.
Currently, I have a set of joints made by hand. The script creates a NURBS circle as the controller and then it parents it to the matching joint.
Next, I want to have the controls rotated the correct way. I also want to place them at the exact spot of the joint (right now I have them in arbitrary positions that are close enough).
This week we are learning about custom UI’s and Dialogue Boxes.
I created a normal Maya dialogue box to warn you about errors. The help button will bring you to my website where the documentation is.
The next script is a custom UI asking the user how many cubes they want to make. You can choose between big and small cubes.
This was a test run before creating a more complex script with a custom Ui.
I finished the bonus question for my homework. It generates a forest with the tree models provided. We also were prompted to create an image with words over it, like a postcard. I automated this step too. Creates a new poly plane, moves it in from of the camera, creates new material, and attaches 2 textures to the material. I separated the forest creation and the plane creation into their own functions. With this, you can easily generate more forests without creating extra planes.