Posts

Script work and thumbnail

Created a thumbnail for MacNcheeseP1z video Minecraft but TWITCH CONTROLS my GAME!

(before photoshop changes)

Also improved my Mixamor Auto Rigger Converter script

  • Created a way to set your preferred angles on your IK handles.
  • Also cleaned up the Controller display layer and optimized my master control.

Mixamo Script WIP

Worked on my Mixamo Auto Rigger Converter script.

Main Additions

  • Created a new banner image
  • Added Ik Handles & Controls on the arms and legs.

MIXAMO SCRIPT WIP

Worked on my Mixamo Auto Rigger Converter script.

Main Additions

  • Created a new system to pick the controller size
  • Added joint display size button
  • Added buttons to help select joints to change the orentation.

Python Final Project

I finished the first version of my Mixamo Rig Converter script.

With this script, you will be able to download anything you want off Mixamo and turn it into an animateable rig.
It will create controls to animate the rig. The existing animation will then be transferred over to these controls.
Display and Animation layers will be automatically generated, for easy organization.
The created animation layer is additive with all controls added to it, so you will be able to start animating right away.

You can check the Joint Orientation of the rig with the first 2 buttons.

Next, you can decide how big the NURBS circles will be for your controls.
Don’t forget to click set. You can create some test sizes beforehand and delete them all at once when you find the right size.

You can set the time range of what parts of the animation you want.
The frequency is how often they will set a keyframe.

When you have set everything, click the bottom button and have fun with your new rig.

Python Last Assignment WIP 02

I haven’t updated my blog in a while but that doesn’t mean I haven’t been working on things.

Here is an update on the script for class.
I downloaded a rig of mixamo.com. My script generates NURBS curves at all the joints, parent constraints to the corresponding joint, and the NURBS curves mimic the joint hierarchy.
Also, I rename the joints to have the “_JNT” suffix added to the end of it. Then I have the NURBS curves mimic the name of the joints but replace “_JNT” with “_CNTRL”

I’m no done but it’s in a good spot at the moment.
Next, I will change the controls to rotate to be in the optimal angle for the rig, change the control size so they are easier to grab them, and create a UI to interact with the script.
My stretch goal is to take the Mixamo keyframes from the joints and bake them onto the controls I have created.