Contracted by Righthook. I rigged the provided models and imported them into Unreal Engine 4.
To assure the working order of the Animation Starter Pack I extracted Unreal’s base skeleton and imported it into Autodesk Maya. From there I used Unreal’s Animation & Rigging Tools script to rig the provided models. Once I finished painting the weights I exported them from Maya and imported them into Unreal Engine 4. Once in Unreal, I retargeted the Animation Starter Pack to the models. I tested the animations and make adjustments to assure working order.
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