Week 6 Python Homework

I finished my homework for class. There were a few things I made with this assignment.

1:  Script to automate some import and workflow settings.

2: A shelf button that snaps the second object to the first one you selected.

3: An automated version saver. If you set up your file in a certain naming convention the script will be able to change the number every time you use it to save.

Python class work

I’m currently enrolled in Python for VFX and Animation on Maya.

We are on week 6 of 8. This week we take all of out python knowledge we learned and incorporate it into Maya.

I finish watching the lecture and have started the homework. The due day is Sunday morning and I should have the assignment and bonus problem done by then.

Pixel Art Practice

I’ve been practicing my pixel art a Udemy course: Pixel Art Master Course – Beginner to Professional/Freelance. Aseprite is my tool of choice.

This section was about shading and lighting. We were given this image with all sections like the far left column. With the color pallet on top, we were directed to shade the objects with different light sources in mind. We were also taught how to dither our light source. I only did the dithering once but I like the look and thought it was a fun style to use.

Light source top left

with dithering

Light source bottom left

Light source top right

Light source bottom right

Light source front

Light source top

Dust Particle

Today I am starting my blog to post daily about my projects. The content will range from work in progress updates on current projects, finished artwork, inspiring artwork, or anything else.
My goal is to update daily. If I miss a day I will update when I can.

Today I added a dust effect for my running animation. Its a place holder for the moment. This was my first time using Unreal Engine’s Niagara system.

Dust particle effect for running animation.