A collection of animations I’ve done in Autodesk Maya over the years. Through college, Autodesk Maya was our tool of choice and the first program I used in 3D production. After college, I took a hiatus and experimented with other programs, mainly Blender.
This is the first time I have animated from a first-person view. I used Kiel Figgins soldier rig you get from subscribing to his mailing list. This is the AK-47 rig I used.
12 Principles of Animation
In my free time, I am slowly going through the 12 principles of animation with short exercises. Stay tuned for principles 3- 12.
- Squash & Stretch
To get reacquainted with Maya I downloaded Squirrels and did a short test. I had been working and animating with Blender for a while now and my iAnimate class was taught with Maya.
This karate chop exercise, with Stewart, was my first time using a human rig in my return to Maya.
Tactical Gun Draw was an assignment from the Body Mechanics Workshop from CG Society. Unfortunately, I couldn’t spend as much time on this workshop as I would have like to because a situation arose that left me without electricity.
After college, I moved back home and during this time I made two short animations, Roar and Walk Cycle while experimenting with different mediums.
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