Artist Statement

My goal is to create eye-catching visuals and exciting gaming experiences for people to bond over.

Cartoons and video games have been a major factor in my upbringing and life. Many of my friendships were built on them and this is how my brothers and I bonded growing up. Countless hours have been spent around the TV watching cartoons and playing our favorite video games. Being the middle child of two brothers growing was interesting because of the age gap. I bonded with each of them differently.

With my older brother, we used competitive video games. It started with Crash Team Racing’s deathmatch mode. We pooled our money together to buy a 4-port adapter for our Playstation and invite our friends over to play. Then we discovered Super Smash Brothers through one of his friends and we would bike over there all the time to play. Our biggest game came around middle school. I went to a friends house and he had an Xbox and showed me Halo. Instantly I was hooked and spent all my money buying an Xbox and the game. Halo was a staple all through Middle and High school. Lan parties were the best, I miss them so much. We would play 4 vs 4 matches in separate rooms, for maximum strategy.  

My younger brother wasn’t as competitive as us, so we bonded over TV and movies. We really liked to watch cartoons together. When he was young he would watch the same movie every day for around a month before switching to a new one. The first movie I remember him liking was Kiki’s Delivery Service. Such a cute movie. Once I grew up I realized that Hayao Miyazaki was the creator, which surprised me. Most of my friends talk about Spirited Away being their first Miyazaki film but I saw Kiki’s Delivery service so much growing up I thought everyone must have seen it too. My younger brother’s and I favorite movie to watch though, was Iron Giant. The  Giant was mesmerizing with how they were able to make him feel like a real person. It’s hard to make a robot have emotions.

These games and cartoons that I’ve bonded with my brothers over have had a major impact upon my life and I’d like to make something that can do the same for someone else.

Professional Experience

2017 – Present: INDEPENDENT CONTRACTOR

Technical Artist/Rigger

Contracted by Righthook. Rigged the provided models. Imported

them into Unreal Engine 4. Retargeted animations, test, and make

adjustments to assure working order.


2017 – 2017: INDEPENDENT CONTRACTOR

3D Animator/Modeller/VFX

Contracted by a twitch streamer. Animated, modeled, and

simulated effects to create an introduction logo for videos.


2015 – 2016: INDEPENDENT CONTRACTOR

3D Animator/Rigger/Modeller

Contracted by Video Villains for the Minneapolis Zombie Pub Crawl.

Animated, rigged and modeled multiple characters to be implemented

in a 3D projection visual show. Matched animation settings to the 3D

projector for optimal viewing. Animated and rigged the provided model.

Matched animation settings to the 3D projector for optimal viewing.


2016 – Present: INDEPENDENT CONTRACTOR

Sold 3D printed models, I designed, on Facebook and Etsy.


Education

DePaul University

B.S. in Animation with a concentration in Game Art.
Graduated 2013.


iAnimate

  • Game Introduction: Animation and Game Principles (2017)
  • Games Workshop 1: Advanced Body Mechanics and Workflows (2017)
  • Games Workshop 2: Combat, Takedowns, and Advanced Techniques (2018)
  • Games Workshop 3: Games Elite – Battle Sequences, Cinematic, Interactive Gameplay (in progress)

Proficient Software

Maya


Unreal Engine 4


Blender


Adobe Creative Cloud

  • After Effects
  • Premiere
  • Photoshop
  • Illustrator
  • InDesign
  • Audition

Unity Game Engine


Mudbox


Meshmixer


Skills

Animation


Game/Level Design


Rigging


Modeling


Sculpting


Editing


3D Printing